Mastery points become more prominent after the 2nd role change. Mastery points give you some bonuses. Each character will master at least 1 weapon with an added effect such as critical or hit rates. Elemental attributes called yin, yang, body, and soul are also more important with masteries. Each clan also gets a unique clan skill that they can use at timed intervals. Once a player completes their 2nd role change, they get some choices between boosts between various skills for their class and passive abilities based on their clan. They provide very good boosts to stats and become important at higher levels. By completing the 2nd role change, players can also use tomes that boost the max level of their skills up to level 12.
There are 4 instance dungeons in the game right now. These are the Choice of Fate (for players around lvl 70), the Judgement of Hell (for players around lvl 90), the Vault of Death (for players around lvl 115), the Vault of Double Dragons (for players around lvl 140), and one that is not in the US/EU version yet (for players around lvl 180). The first two are very similar just one has higher level enemies and provides lvl 3 elixirs in place of lvl 2 elixirs. The Vault of Death is divided into white clan (Silver Coin Mansion) and black clan (Wild Tower) dungeons. Each provides some decent equipment for players who are lvl 60+. The Vault of Double Dragons is also divided into Golden Coin Mansion and Beast Tower. The higher level dungeons provide lvl 5 and lvl 6 elixirs which are very rare and costly and contain many more treasures than the lower level dungeons. However, many of these bosses resort to using paralyze, bleed, and full debuff rather than using different tactics to pressure the players. Players are more likely to be killed from bleed damage combined with debuffs that cancel heals than to actually be killed by bosses.
The targetting system has some major issues. If players are standing in certain area, die in certain spots, or die on an uneven field, the game will determine that the target is in an area where an object is blocking the players. This results in the inability to help certain players who may have died and needed to be ressurected.



