Warriors specialize in close combat, but they do have a few ranged skills. Healers are primarily support types but they have very useful stat buffs that can add many points to a player's stats. Nukers are long ranged fighters and have some defensive abilities as well but are very poor in close combat but not completely defenseless. Hybrids are a mix of the existing classes with a few skills from each class slapped together but lack the potential of the other classes.
At the beginning you have the option of playing a fairly well done tutorial with a voiced NPC guiding you. The only problem is that part of the tutorial is bugged so you have to skip that part of the starting quest. It teaches you most of the game's features and allows you to choose your destination after.
You will spend most of your time in the game grinding to the next level. This game is very grind intensive. Quests are present but rarely provide more than a 10% boost towards your next level. In many cases, it provides much less than that. If you don't have friends to play with or meet new people in game, it can get boring fast. In order for a player to reach level 120, which is pretty much the halfway point of the game, a player who plays for a fair amount of time each day would spend about half a year to reach that level.
The game uses a rather weird leveling system. Every 12 levels you have to play a short mouse minigame called chi breathing to advance to the next set of 12 levels. For normal levels you get 4 stat points and 1 mastery point. For every chi breathing level you get 6 stat points and 3 mastery points. It takes a very long time to get somewhere in the game. For example, the first instance dungeon you cannot do until you have a party of 3 at around level 70. It takes around 2 weeks of serious playing for someone to reach that level.
Each character has 5 stats. These stats are strength, essence, wisdom, constitution, and dexterity. Strength increases damage and defense. Essence increases chi kung (magic) damage and maximum vital energy (mp). Wisdom increases chi kung damage based on the level of the skill and chi kung accuracy and dodge rates as well. Constitution increases max hp (defense in some versions too). Dexterity increases hit rate, dodge rate, and critical rates. Stats cap at 250 before your clan's 2nd role change and the 2nd role change increases max stats to 300.



